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DAYDREAMER is a cognitive architecture that models the human stream of thought and its triggering and direction by emotions, as in human daydreaming. DAYDREAMER includes: daydreaming goals: strategies for what to think about; emotional control of thought: triggering and direction of processing by emotions; hierarchical planning: achieving a goal by breaking it down into subgoals; analogical planning (chunking): storing successful plans and adapting them to future problems; episode indexing and retrieval: mechanisms for indexing and retrieval of cases; serendipity detection and application: a mechanism for recognizing and exploiting accidental relationships among problems; and action mutation: a strategy for generating new possibilities when the system is stuck. DAYDREAMER is implemented as 12,000 lines of Lisp code.

Автор: крутой перец - Erik T. Mueller - на его логическом движке пашет IBM Watson. Судя по всему при должном масштабе этот подход работает.


Code blocks

for i=1,10 do
    print "hello world"


> Lorem ipsum dolor sit amet, consectetur adipiscing elit,
> sed do eiusmod tempor incididunt ut labore et dolore magna


Open text...
Top secret! Till end of message...

Headers and splitters

== Chapter 1
A long time ago in a galaxy far, far away....
That's all!